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Panopticon

Game Designer, Assistant Producer

Panopticon is a 2.5D platformer where the player must manipulate and evade spotlights to escape a prison. The gameplay experience is inspired by Michel Foucault’s writings on panopticism in Discipline and Punish: The Birth of the Prison. It was developed over the course of three semesters in the Narrative Systems Research Lab at The University of Texas at Dallas.

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Bird Beak Toolbox

Lead Designer

Bird Beak Toolbox is an educational game submitted for consideration by the Perot Museum of Nature and Science as a part of the Museum Games course at the University of Texas at Dallas. The project began in the Fall 2015 semester and continued through the Spring 2016 semester. The game was developed in Unity for use with a touch screen interface.

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Max and the Grimbles

Game Designer, Co-Creative Director

Max and the Grimbles is a first person sandbox game where the player takes on the role of a little girl, Max, who is exploring a forest with her dog Fang. As the player and Fang explore the forest, they meet mysterious creatures called Grimbles. The player must take care of the Grimbles while simultaneously preventing Fang from damaging their population. This game was developed during the Fall 2015 semester of the Game Production Lab course.

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Dual Discs

Game Designer

Dual Discs is an educational game that is intended to teach children how to use addition, subtraction, multiplication, and division efficiently. I worked with my teammate, Jenn Tidwell, to further develop her initial prototype. I was responsible for the design of the assessment system, puzzle design, and balancing tuning. This project was developed as part of an Educational Games course at The University of Texas at Dallas in Spring 2015.

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Control Room

Creative Director

Control Room is a stealthy strategy game with puzzle elements where the player takes the role of a traitorous control room operator in a futuristic military facility. The player works to help a team of AI controlled infiltrators move through the facility by activating and deactivating different devices within the environment. Along the way, the player must balance his or her loyalty to the infiltrators with the threat of being discovered as a traitor. This project was developed for during the Fall 2013 semester of the Game Production Lab course at The University of Texas at Dallas.

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