Vicious Circle

Production Coordinator

Managed 12 3D animators working on Vicious Circle for one month. My team acted as a pseudo outsourcing studio within Rooster Teeth for the RT Games team. We developed a series of characters specific emotes for players to earn in the game.

I worked with the RT Games animation and production staff to prioritize and task out different animations based on animator strengths and experience.

I worked with the RT Games team and Animation Tech department to create a delivery method that was compatible with the existing RT Animation and RT Games pipelines. I created naming conventions and guidelines for exporting animation assets to make it as easy as possible for the RT Games animators to implement within Unreal Engine.